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@Ghost---Shadow
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The shaders were not compatible with my graphics card and were creating
weird artifacts i.e. rendering the UV instead of the mesh.

I made some minor changes and the problem was solved.

The shaders were not compatible with my graphics card and were creating
weird artifacts i.e. rendering the UV instead of the mesh.

I made some minor changes and the problem was solved.
@BennyQBD
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(This comment was copied from the previous discussion, in case you aren't looking at that any more)

The attributes aren't getting bound properly. This is an oversight on my part; for some reason I left the attribute binding calls out of this version of the repository, even though I mentioned them in the series.

Oddly enough, I'd even fixed this a while ago, but I completely forgot to commit the changes to github. I apologize for the inconvenience that my oversights have caused you.

In any case, I suggest trying the current version of the repository. It should work just fine.

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2 participants