Allows client devs to send udon events via vrc
UdonBehaviour Example = GameObject.Find("Object")?.GetComponent<UdonBehaviour>();
CustomNetworkEventApi.SendNetworkEventTargeted(Example, "eventName", selectedPlayer);
UdonBehaviour Example = GameObject.Find("Object")?.GetComponent<UdonBehaviour>();
CustomNetworkEventApi.SendNetworkEventTargeted(Example, "eventName");
CustomNetworkEventApi.SendByEventByNameTargeted("eventName", selectedPlayer);
CustomNetworkEventApi.SendByEventByNameAll("eventName");
CustomNetworkEventApi.SendByEventByObjectTargeted("eventName", "objectName", selectedPlayer);
CustomNetworkEventApi.SendByEventByObjectAll("eventName", "objectName");
CustomNetworkEventApi.SendJarGamesEventTargeted("eventName", selectedPlayer);
CustomNetworkEventApi.SendJarGamesEventAll("eventName");
CustomNetworkEventApi.BringObjectToPlayer("objectName", selectedPlayer);
CustomNetworkEventApi.BringObjectToSelf("objectName");
var objects = CustomNetworkEventApi.GetGameObjects();
var events = CustomNetworkEventApi.GetEvents();
MelonCoroutines.Start(CustomNetworkEventApi.GetNetworkedEvents());