Implement VL scaling for Simulation#90
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GigaZelensky wants to merge 36 commits intoAxionize:lightningfrom
Open
Implement VL scaling for Simulation#90GigaZelensky wants to merge 36 commits intoAxionize:lightningfrom
GigaZelensky wants to merge 36 commits intoAxionize:lightningfrom
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- Add basic runtime reloading support. - Will only actually reload if current database is different/has different setting than the one requested in config. - Added [log] statements matching [alert] statements
…ierce) - Reduce unnecessary reach vectors used for calculations in versions
Notes: - Mark actions builds automatically as alpha on Modrinth - Shorten Fabric version string to be same as Bukkit on Modrinth
- Update gradle buildscript to not include branch-name if branch is called "lightning"
- Update GitHub Actions to automatically include changelog and to rename the jar LightningGrim-${platform}-${version}.jar
- Mark Paintings as entities that cannot be hit to prevent EntityPierce (formally HitboxEntity) falses.
- 2.2x reduction in queued task overhead
- reduction in size of queued single block changes
- up to 8x reduction in size of queued multi block changes
- fixed blocks disappearing in B73 caused by incorrect shifting in new block udpate handler
* "Wall Hit" -> "WallHit"
* "Entity Pierce" -> "EntityPierce"
* Fix modeling experience orb as unhittable entity
* Fix sending hitbox with /grim hitboxdebug in the hitboxdebug handler
* Update upstream to 35811fe
- Add basic runtime reloading support. - Will only actually reload if current database is different/has different setting than the one requested in config. - Added [log] statements matching [alert] statements
…ierce) - Reduce unnecessary reach vectors used for calculations in versions
Notes: - Mark actions builds automatically as alpha on Modrinth - Shorten Fabric version string to be same as Bukkit on Modrinth
- Update gradle buildscript to not include branch-name if branch is called "lightning"
- Update GitHub Actions to automatically include changelog and to rename the jar LightningGrim-${platform}-${version}.jar
- Mark Paintings as entities that cannot be hit to prevent EntityPierce (formally HitboxEntity) falses.
- 2.2x reduction in queued task overhead
- reduction in size of queued single block changes
- up to 8x reduction in size of queued multi block changes
- fixed blocks disappearing in B73 caused by incorrect shifting in new block udpate handler
* "Wall Hit" -> "WallHit"
* "Entity Pierce" -> "EntityPierce"
* Fix modeling experience orb as unhittable entity
* Fix sending hitbox with /grim hitboxdebug in the hitboxdebug handler
* Update upstream to 35811fe
This reverts commit 4d6c9c6.
…s-for-config-options Codex/add translated comments for config options
Author
So I added a millisecond delay option which was requested by a user (heckergato), the objective is to have a smoother command execution when multiple VLs are fired at once due to VL scaling. I also added an option which I will explain here:TL;DR: The punishment system tracks how many times a command is executed ( Example:
Why? Because the Grim thinks, “Ah, I already ran this command once for VL 20, no need to do it again.” Even though the VL dropped and came back up, which should be treated as a new violation threshold being reached. Why This Sucks:
What Should Happen:
This is exactly what I have also implemented as a config option. |
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(Title)
Makes it so you can set grim to add more levels for simulation per violation depending on the offset in the prediction/actual comparison.
Fixes the punishment decay issue that was present in WHY-HAVE-YOU-SUMMONED-ME's PR (GrimAnticheat#1961).
Nothing else is changed.
Also includes translations for the configs which I think are pretty solid but anyone can feel free to change them later.
(I just PR'd to upstream Grim but this makes it easier for you to merge since it already has everything lightning has)