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Cub3D renders a pseudo-3D environment from a 2D map using a raycasting algorithm. The player moves in a grid-based world and the engine computes, for each vertical slice of the screen, how far the next wall is and which texture to display. The project is built in C with MiniLibX for window management and pixel drawing.
AlexandreC93/cub3d
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Cub3D renders a pseudo-3D environment from a 2D map using a raycasting algorithm. The player moves in a grid-based world and the engine computes, for each vertical slice of the screen, how far the next wall is and which texture to display. The project is built in C with MiniLibX for window management and pixel drawing.
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