Fix battlerage skill ordering and add dynamic skill list output #96
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Achaea's recent update added a new battlerage skill (e.g., provoke) that now appears first in the skill list via GMCP. This breaks existing logic that expects skill positions to remain unchanged.
Changes:
Added sortProvokeBattlerage() to detect when provoke is the first skill and move it to the end of battlerageSkills.
Called sortProvokeBattlerage() after all class-specific sorting functions.
Rewrote knownBattlerageSkillList() to dynamically list all known battlerage skill names, future-proofing the output.
This avoids the need to change all index references and preserves compatibility with current battlerage strategies.