Skip to content

Conversation

@chandeeland
Copy link

i tried to optimize the ship updater in tic.pl, i'm pretty sure it'll be faster without the temp table.

I modified ships_in_range_ view to use future health instead of current_health, otherwise it's impossible to determine when you should stop attacking a ship and move to the next one... imho if it's in range, i should be able to see if it's heavily damaged...

I modified upgrade max_health to give you the health. otherwise you have to repair to get the health, which i think isn't fair, but i dunno.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant