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@litefeel litefeel commented Sep 1, 2021

using UnityEngine;
using ZString;

public class zstringTest : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        using (zstring.Block())
        {
            var missionID = (zstring)"xxxxxx";
            var intv = (zstring)12345;
            // crash in mumu and bluestack emulators
            var zzzz = missionID + intv;
            Debug.LogError(zzzz.ToString());
        }
    }

}

~~~
using UnityEngine;
using ZString;

public class zstringTest : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        using (zstring.Block())
        {
            var missionID = (zstring)"xxxxxx";
            var intv = (zstring)12345;
            // crash in mumu and bluestack emulators
            var zzzz = missionID + intv;
            Debug.LogError(zzzz.ToString());
        }
    }

}
~~~
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