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Serializer
Zoyn edited this page Apr 26, 2019
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When we want to save a bukkit object to a sql server, we need to serialize the object to string, so this util can deal with it easily
Just see the code, i don't want to write it..
When we want to save the effects to a sql server, we need to serialize effects to string, so this util can deal with it easily
Collection<PotionEffect> effects = player.getActivePotionEffects();
String datas = EffectsSerializerUtils.toBase64(effects);
Collection<PotionEffect> dataToEffects = EffectsSerializerUtils.fromBase64(datas);
When we want to save the items to a sql server, we need to serialize items to string, so this util can deal with it easily
ItemStack[] items = // your items;
String base64ItemData = ItemSerializerUtils.toBase64(items);
ItemStack[] dataToItems = ItemSerializerUtils.fromBase64(base64ItemData);
This util is in the common module, it can convert an item to json, and you can save it or load it
String mojangson = ItemSerializer.getItemStackJson(itemStack);
The output will like this
{
id: "minecraft:paper",
Count: 1 b,
tag: {
ench: [{
lvl: 1 s,
id: 34 s
}],
display: {
Lore: ["§bLine1", "§eLin2"],
Name: "§6My Paper~"
}
},
Damage: 0 s
}
Yeah it just a mojangson..
BTW... if i want to load it, how can i do that?
ItemStack itemStack = player.getItemInHand();
String mojangson = ItemSerializer.getItemStackJson(itemStack);
ItemStack itemStackFromMojangson = ItemSerializer.loadItemStackJson(mojangson);
WARN: if you System.out.print(itemStack.equals(itemStackFromMojangson)), it will return true!
This wiki hopes to help you!
没有中文教程...自己看代码吧..