This is a library mod providing functionality for data-driven gameplay events.
Here's an example of a data-driven event.
While this library could work as a driver for a datapack-driven addon, you can add your content using mods.
We recommend to develop multi-platforms addons using Architectury.
Add a version string to your gradle.properties:
e418_version=0.0.2
Add jitpack repository and dependencies:
// in root build.gradle
repositories {
maven {
url = "https://jitpack.io/"
// Note: JitPack compile times may be slow on first build
}
}
dependencies {
// in common/build.gradle
modImplementation "com.github.5w14.e418:e418-common:${project.e418_version}"
// in fabric/build.gradle
modImplementation "com.github.5w14.e418:e418-fabric:${project.e418_version}"
// in neoforge/build.gradle
modImplementation "com.github.5w14.e418:e418-neoforge:${project.e418_version}"
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{ "name": "Example event", "description": "", "behaviours": [ { // Modify context to select a random location around a random player "type": "e418:mutate_context", "mutators": [ { "type": "e418:select_random_player" }, { "type": "e418:select_random_location_around_player" } ], // Run only if the player is below 30 on Y-axis "run_conditions": [ { "type": "e418:at_height", "below": 30 } ], // Play a cave sound "behaviours": [ { "type": "e418:play_sound", "sound": "minecraft:ambient.cave", "volume": 1.0, "pitch": 0.8 } ] } ], "run_conditions": [], "queue_conditions": [] }