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URPOceanTessellation
URPOceanTessellation PublicForked from bearworks/URPOceanTessellation
This project use full FFT methods to make more dynamic effects with Tessellation shader
C#
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SurfelGI
SurfelGI PublicForked from W298/SurfelGI
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
HLSL
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