Refactor into ResetState, RemoveAllGhosts, use RemoveGhost, PR #29 changes#52
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RedFlames wants to merge 10 commits into0x0ade:mainfrom
Open
Refactor into ResetState, RemoveAllGhosts, use RemoveGhost, PR #29 changes#52RedFlames wants to merge 10 commits into0x0ade:mainfrom
RedFlames wants to merge 10 commits into0x0ade:mainfrom
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…ayerBody null there...
…onals into ResetState
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I tried to do some of the things #29 does without changing any of the logic of it for now.Reasoning about #29 might become easier when rebased onto/rewritten on top of this... I dunno.I know with this Glyph is still as broken as ever and with #29 it seemed a lot better. :widegladeline:Edit.
This now does the same things #29 does, namely the change that ResetState calls RemoveAllGhosts() on scene changes, and that the LastFrames now get replayed within scene.OnEndOfFrame, which also necessitated ghost creation changes (see comments on #29).
I added the logger warning just in case the change in
void Handle(CelesteNetConnection con, DataPlayerState state)would somehow turn out not to be equivalent to before, but that'd be really weird.