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Hi, thanks for sharing interesting work.
I'm trying to render reconstructed hand&object meshes onto a 256x256 input image, like your reported figure.
But, I found that the hand&object vertices are not in camera space. (may be in canonical grid space)
How could I render the results?
gSDF/playground/hsdf_osdf_2net_pa/recon.py
Line 233 in 05101b5
| vertices, mesh_faces, offset, scale = convert_sdf_samples_to_ply(sdf_values_hand.data.cpu(), voxel_origin, voxel_size, True, ply_filename_hand + ".ply", offset=None, scale=None) |
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