When a model is converted from objex2 to zobj by z64convert, something happens where masks in MM get attatched to the wrong place, being located at the base of the neck rather than the head. I know this isn't an issue with my model since a template for MM models (admittedly made for the old pipeline) has the same effect. This could also be an issue with the Objex2 exporter, since zzconvert also seemed to caused this problem, but I'm putting the issue here to at least have it get looked at in some regard.
Here's some images for reference.

