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Game Objects are Disabled and Reenabled Constantly when using in a VR project #16

@GabrielBakker

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@GabrielBakker

The WRLD Map API disables parts of the world that are not on screen, in order to make your game run faster and focus the processing power on the parts of the world that ARE on screen.

However, when a person is wearing VR headgear, they tend to turn their heads frequently and look all around them. On a scene where the observer is sitting at a high point and a significant portion of the WRLD map can be seen, this causes a big problem.

As the user turns their head (imagine just shaking your head "no"), all the objects in the world are disabled and reenabled over and over again. This looks goofy, takes the viewer out of the experience, and also wastes processing power disabling and reenabling objects over and over.

I've gotten a lot of negative reviews so far over this issue.

But the whole thing could be fixed pretty easily --- if we were to make the objects not disable until they have been off the screen for 15 seconds, instead of that happening instantly, that would go a LONG way to help this problem.

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