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Can build direct to device with Xcode (Unity WRLD3D Project) - but cannot create distribution IPA #113

@cdraptor

Description

@cdraptor

Description

We have built a mobile application (IOS) centered around the awesome WRLD3D SDK for Unity 0.8.17 with Unity 2019.4.29F (current latest stable) - We can run the Xcode project and build directly to the phone, but when we go to Archive, it shows the IPA processing failed. We have developed and archived a few apps, including we started a very simple base project with 2019.4.29 to determine that will archive, then simply added in WRLD3D, added our key to the base UnityWorldSpace scene - then tried to Archive with that Error

Steps to Reproduce

  1. Create Unity 2019.4.29f (latest 2019 stable)
  2. Build for phone, archive - worked (we have all our Apple dist certs and stuff are good to go) - we got an IPA
  3. Added in WRLD3D 0.8.17 Unity SDK
  4. We can build, but when we go to Archive it fails with error "IPA processing failed"

Expected behavior: I would expect to get an IPA

Actual behavior: WRLD as 3rd party addon, is causing the issue when Archiving from XCode

Reproduces how often: Every time, we currently cannot distribute our app even to Test Flight or MS App Center for client testers.

Additional Information

Any additional information, configuration or data that might be necessary to reproduce the issue, e.g.:

  • What device, operating system and version of Unity are you using? Unity 2019.4.29f (we set IOS to 13 min level) XCode 12.5.1 - we are not on Silicon M1 mac, but latest gen Intel MacBook Pro
  • What version of the WRLD Unity SDK are you using? 0.8.17 release Unity SDK
  • Does the issue occur in the Unity editor and/or when deployed to a device? (Neither it happens in XCode during Archive to create distribution IPA. It does actually compile in Xcode and builds to my connected Iphone 12 device and runs fine, just need to figure out the possible
  • If possible, a minimal Unity project that reproduces the problem. (Please remove any sensitive credentials or API keys before posting, though!)

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