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Description
I want to make circular FOV in the form of the following picture.

I have tried many things such as reducing the length of the rayRange while looking at all your ray cast related codepen, but it is not easy for me to make the code into the form I want.
Can I ask for help if possible?
https://codepen.io/scm1400/pen/qBoGxQX
ray = raycaster.createRay({
origin: {
x: 400,
y: 300
},
detectionRange: 150,
ignoreNotIntersectedRays: false,
rayRange:150,
// round: true,
// autoSlice: true, //automatically slice casting result into triangles
collisionRange: 150, //ray's field of view range
});
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