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You can choose an area outside playable space which crashes the game #2

@tensigh

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@tensigh

I chose a block at something like 49, 50 which put the end marker outside the playable space. The program ran and eventually crashed since it couldn't find the actual destination.

Solution would be simple; don't allow input outside the playable space. When the user inputs his desired starting/ending point, just ensure that the numbers are within range.

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