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SwiftAudioPlayer without pods? #185

@ideategames

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@ideategames

Your SwiftAudioPlayer is exactly what I need for a player of complex sound files. They are very large (>1GB) wav files, and streaming with AVPlayer or AVAudioPlayer don't cut it.

I am a novice in Swift but a programmer for many years. My problem is that I use a framework (Solar2d) and I cannot get the integration with pods to work. Someone in a forum wrote that it can work, but he forgot how he did it. Always
The sandbox is not in sync with the Podfile.lock. Run 'pod install' or update your CocoaPods installation.
And then /Users/Shared/Mobile/SScapeN2/ios/SwSound.swift:10:8 No such module 'SwiftAudioPlayer'
I have tried everything I have seen on in other forums (updates, clean, etc), nothing fixes these. I do get a 'warning' that seems fixable, but I haven't figured it out. pod install says "include the Target Support Files/Pods-SoundScape/Pods-SoundScape.release.xcconfig in your build configuration (CoronaApp.xcconfig)."

I was just wondering if it is possible to just add the SwiftAudioPlayer swift files into the project, make it simpler. But then, which files?

Sorry I am so ignorant in this, just running in circles.

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