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The main difference between the soft body contact and the rigid example given by @hugtalbot is that soft bodies collision models are sometimes more than just points. Some times you want to use higher degrees elements such as edges, triangles, quats. In those cases, the contact point may arise inside of the element and not exactly on one of its points. When this happens, in order to ensure a mechanically sound behavior, the contact force is distributed on every points of the element (three for the triangle, two for the edge etc...). This distribution is not homogeneous but take into account the distance between the application point and each point of the element using barycentric coordinates.

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@shizi-19
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@Slykkey
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@pasqualeferr94
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@Slykkey
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@bhattner143
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@zhanglepy
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@Paolo-Susini
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