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Description
I haven't abandoned this plugin, just had no opportunities to work on it recently.
There're are few things I plan to take care of:
- ensure it compiles and works as it should under Windows and cl.exe (currently I only tested it under Linux and clang++)
- ensure there are no annoying false warnings generated by intelisense or clangd
- ensure there are no breakage in newer versions of Unreal
- remove useless documentation telling
ohhh there is a branch on the next line, ohhh here's a loop, oh wow, I feel like I overly commented the code despite it being so simple - Simpler readme
- since plugin is so small, It might be nice to store whole source code in single header file
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