-
Notifications
You must be signed in to change notification settings - Fork 2
Description
Hello,
I have been testing your addon with a dataset containing around 7000 buildings, all textured (7000 local appearances). When running the addon, at first it is quite fast at processing the buildings but rather soon its pace grinds almost to a halt. I suppose this is because every single building is made into a Blender object, slowing down Blender itself. I have been waiting over six hours, and still it isn't finished.
I tried loading separate tiles into Blender using your addon, but when I try viewing the textures, it slows down because of an enormous amount of shaders compiled. After importing some tiles, Blender chokes and crashes.
I am under the impression that both importing of bigger datasets and the implementation of texturing during the import could be made much more efficient. I tried using 3DCityDB to convert my original CityGML dataset into COLLADA and the textured geometry it ends up with is most nimble when viewed in Bllender, and importing is really fast. But then there's other issues with this COLLADA import making it unsuitable for my purposes. Really I am only trying to get a CityGML into Blender; your addon could be key to this, but then it needs streamlining... Or maybe this is an issue with my specific dataset?