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OpenGL capture doesn't work on iPad in iOS4.2.1 #9

@seandoyle

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@seandoyle

If I uncomment the code to define USE_UIGETSCREENIMAGE I get a blank screen. When I step through the code I see that
UIGetScreenImage()
returns 0x0. I'm guessing I need to use glReadPixels()? Or is there another option?

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