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[Dev] Operations Are Occasionally Processed Multiple Times #99

@reznok

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@reznok

When trying to fix a desync between Ack/Process time on processing server auth operations, I introduced a new bug:

void UGMC_AbilitySystemComponent::ClientHandlePendingEffect() {

Occasionally, operations are processed multiple times. This seems to happen more on Server-Owned Pawns.

A bandaid fix would be to add a new Processed flag to operations to ensure they're only processed once, but I think it's likely there's a cleaner solution.

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