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This repository was archived by the owner on Feb 11, 2025. It is now read-only.
Gravity
It seems that when moving a sprite, it always goes faster moving down?
This happens even when play.set_gravity(vertical=[any_number or None], horizontal=None)
or ant.start_physics(can_move=True, stable=True, x_speed=0, y_speed=0, obeys_gravity=False, bounciness=0, mass=10, friction=999.0)
or even ant.stop_physics()
Drifting
And figeting with physics (bounciness, mass, friction), I could not prevent the sprite from "drifting" when obeys_gravity=False, without turning physics off
my full example is attached, based on pieces from the documentation. I am really excited about this quick Python GUI tool.