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Material.SetColor issue at RLEditor.cs #3

@Prorokus

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@Prorokus

In the file .../Editor/RLEditor.cs the code at line 1100
rlMaterail.SetColor("_BaseColor", kBaseColor); - works only for SRP projects. But fails for projects with Built-in older Render Pipeline.

Need to use the same logic as lines 1115 - 1122.

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