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Green skin textures due to unassigned Diffusion Profile #1

@BartArtanim

Description

@BartArtanim

Description

When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion profile in SSS_Profile.mat.

image

If I understand correctly its properties are the ones copied at

rlMaterail.CopyPropertiesFromMaterial(kPresetMaterail);

When assigning the correct diffusion profile to this material and reimporting the assets, the problems seems to have been resolved.

Software Used

  • Unity 2021.1.16f1, using HDRP 11.0.0
  • Character Creator 3.43.4315.1
  • Auto Setup For Unity from this repo

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