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Description
Description
When using 4b860f8 (HEAD at the time of writing) inside a HDRP Unity project (2021.1.16f1), imported characters have green skintones. This seems to be due to the unassigned diffusion profile in SSS_Profile.mat.
If I understand correctly its properties are the ones copied at
Auto-Setup-for-Unity/Editor/RLEditor.cs
Line 1043 in 4b860f8
| rlMaterail.CopyPropertiesFromMaterial(kPresetMaterail); |
When assigning the correct diffusion profile to this material and reimporting the assets, the problems seems to have been resolved.
Software Used
- Unity 2021.1.16f1, using HDRP 11.0.0
- Character Creator 3.43.4315.1
- Auto Setup For Unity from this repo
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