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Problems using circular buffer in unity #1

@RED1cat

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@RED1cat

I tried to write the voice chat playback code as in the example, but it doesn't work as well as I would like, because after playing data from the buffer, data may remain in it due to the delay in data transmission, so it turns out that this data will remain until there are enough subsequent ones for further playback. Is it possible to make the buffer not remain with the data, and reproduce the remainder?

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