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Description
Is your feature request related to a problem?
Due to floating-point precision errors, if a UV map is mapped to the edges of pixels, small slivers of the outside UV map can be visible. To reduce this, one can use a solution that makes the surrounding pixels the same/similar color.
See the example where one is using wite background, while the other is manually modified.
To get this effect, 1. Start by exporting with a transparent background and import it into Photopea or Photoshop.
2. Then duplicate layer
3. Select the last layer
4. Filter → Other → Minimum
5. select 1px and apply
6. Go to step 2 until reached the desired effect.
Describe the solution you’d like
An option to have the background be the color of the closest opaque pixel.
Describe alternatives you’ve considered
No response
Additional context
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