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Texture.width and Texture.height have wrong values #1

@jackolantern

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@jackolantern

A minimal example using "scarfy.png" from the raylib examples which has the dimensions 768 x 128 :

texture = rl.load_texture("resources/scarfy.png")
print("Texture:", texture.id, texture.width, texture.height, texture.mipmaps, texture.format)

gives the output

Texture: 3298534883331 4294967424 139994459013127 140731655587712 140731655587952

The lower 32 bits of the width, height and mipmaps values are correct, it is the upper 32 bits that gives rise to these bizarre values (format and id may be correct as well, I am not sure).

On my system compiling raylib using the defaults results in the size of an int and a long being different. I noticed that the generated bindings have the line Int = c_long but changing the definition to be c_int gives the output:

Texture: 3298534883331 128 1 7 32766

Any idea how to address this?

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