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enhancementNew feature or requestNew feature or request
Description
Currently it is too hard to have resize a GameObject since it has to be done through a Prefab. With the way that prefabs are handled in Anarchy this heavily detracts from their reusability.
As a user of AnarchyEngine
I would like to be able to set a Vector3 size of a GameObject
So that I don't need multiple meshes to handle prefabs for the same mesh.
Acceptance Criteria:
- Object scale can be managed at the GameObject instead of the Prefab (or both.)
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enhancementNew feature or requestNew feature or request