Skip to content

Feature Request: Implement analog controller input for smooth finger articulation in CharacterRetargeter #128

@Mandarine2020

Description

@Mandarine2020

Currently, when using controllers (instead of hand tracking) with the CharacterRetargeter component in the Movement SDK, the avatar's finger movements for gripping appear binary (0 or 1, fully open or fully closed). This results in a mechanical feel for the hands.
The request is to implement the functionality seen in the Interactions SDK's Synthesized Hands or Hand Visual prefabs, where the analog input from the controller triggers (e.g., index trigger, grip trigger) smoothly translates to the corresponding finger articulation on the avatar.
This feature would greatly enhance the fidelity and immersion for users utilizing controllers with the Movement SDK.

Thanks!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions