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[BUG] Issue when combining Hip pinning with Animator #127

@AnastasiosSaridakis

Description

@AnastasiosSaridakis

Unity version

6000.1.f1

Meta XR Core SDK version

v81

Which OS are you using?

Windows 10

Where does the issue occur?

  • In Unity Editor
  • In Quest builds

Description

Guys I have an issue when I try to combine an upper body animation with the hip pinning example by meta.
More specifically, the avatar seems to raise its legs in the same height with the hips as soon as I put an animator controller, even with a blank animation. Probably I am not setting it correctly? Can you help me find out please where I'm going wrong?
Thanks for your time!

Steps to reproduce

Open hip pinning scene, try to attach an animator with the avatar mask, put a random animation/empty one and the issue will happen.

Logs

No logs, no crash

Additional info

Here are some screenshots

Image

(Here ignore the arms, as I am using the Simulator. Its considered correct hip pinning)
Image

Image

I tried to add an animation processor with the hands, upper/lower arms etc but the issue remained.

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