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Description
Unity version
6000.1.f1
Meta XR Core SDK version
v81
Which OS are you using?
Windows 10
Where does the issue occur?
- In Unity Editor
- In Quest builds
Description
Guys I have an issue when I try to combine an upper body animation with the hip pinning example by meta.
More specifically, the avatar seems to raise its legs in the same height with the hips as soon as I put an animator controller, even with a blank animation. Probably I am not setting it correctly? Can you help me find out please where I'm going wrong?
Thanks for your time!
Steps to reproduce
Open hip pinning scene, try to attach an animator with the avatar mask, put a random animation/empty one and the issue will happen.
Logs
No logs, no crash
Additional info
Here are some screenshots
(Here ignore the arms, as I am using the Simulator. Its considered correct hip pinning)

I tried to add an animation processor with the hands, upper/lower arms etc but the issue remained.
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