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Advanced Texturing and Mapping #35

@mitchcamza

Description

@mitchcamza

Advanced Texturing and Mapping

  • Explore advanced texturing techniques like normal mapping and bump mapping.
  • Implement these techniques on selected planets.
  • Test and adjust for realistic surface details.

Textures to consider

  1. High-Resolution Textures
  • Description: Detailed images of the surface of planets, moons, and the sun.
  • Usage: Apply these textures to give a realistic appearance to the celestial bodies.
  1. Normal Maps
  • Description: Textures that simulate small surface details and create the illusion of depth and bumps without increasing the polygon count.
  • Usage: Use normal maps to add fine details like craters and mountain ranges.
  1. Bump Maps
  • Description: Similar to normal maps, but use grayscale images to represent the height of surface features.
  • Usage: Apply bump maps to enhance the perception of surface irregularities.
  1. Specular Maps
  • Description: Textures that define how shiny or reflective a surface appears.
  • Usage: Use specular maps to simulate reflective surfaces, such as icy moons or the water bodies on Earth-like planets.
  1. Displacement Maps
  • Description: Textures that actually displace the surface geometry based on the height information.
  • Usage: Use displacement maps for highly detailed surfaces where surface geometry changes are significant.

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