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Description
Advanced Texturing and Mapping
- Explore advanced texturing techniques like normal mapping and bump mapping.
- Implement these techniques on selected planets.
- Test and adjust for realistic surface details.
Textures to consider
- High-Resolution Textures
- Description: Detailed images of the surface of planets, moons, and the sun.
- Usage: Apply these textures to give a realistic appearance to the celestial bodies.
- Normal Maps
- Description: Textures that simulate small surface details and create the illusion of depth and bumps without increasing the polygon count.
- Usage: Use normal maps to add fine details like craters and mountain ranges.
- Bump Maps
- Description: Similar to normal maps, but use grayscale images to represent the height of surface features.
- Usage: Apply bump maps to enhance the perception of surface irregularities.
- Specular Maps
- Description: Textures that define how shiny or reflective a surface appears.
- Usage: Use specular maps to simulate reflective surfaces, such as icy moons or the water bodies on Earth-like planets.
- Displacement Maps
- Description: Textures that actually displace the surface geometry based on the height information.
- Usage: Use displacement maps for highly detailed surfaces where surface geometry changes are significant.
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