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fontstash improvements from other forks #24

@raptor

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@raptor

Hi,

I have used a previous fork of font-stash from here:
https://github.com/akrinke/Font-Stash/

I used it at the time because it added two useful features we needed (taken from the readme):

  • Added ability to load an arbitrary number of fonts (not just four)
  • Use multiple OpenGL textures for glyph caching (not just one)

However, now we need the graphics layer abstraction that you have added to the original fontstash because of changes in the rendering code we have planned in our game (Bitfighter.)

Does the current iteration supports the two features above? And if not, would they be worthwhile to integrate?

Thanks!

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