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Add support for physics computation #58

@medranSolus

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@medranSolus

Possible libs:

  • Bullet (CPU and GPU via OpenCL but hard to setup, Zlib license, compilation to different platforms possible)
  • PhysX (CPU and Nvidia GPU, BSD3 license, multiple platforms runtime support)
    • PhysX 5+ (related to Nvidia Omniverse, question if only related or is it required)
    • PhysX 4.1
  • Jolt (CPU only, MIT license, compilation to most platforms possible by default)
  • Havok (CPU and GPU, paid)

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    FeatureNew feature to the engineFuture releaseMust have for some next release

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