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Error rate analysis for BRISQUE model #90

@yondonfu

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@yondonfu

The current BRISQUE model created in #86 seems to have a higher error rate for synthetic videos that contain very abstract images vs. more "natural videos" that contain images from the physical world. But, it is unclear what constitutes a synthetic video with abstract images. For example, would video game replays fall into that category? One guess is that certain types of video games such as Pac-Man might, but other types of video games such as League of Legends might now. We should do some more analysis to narrow down the videos that have higher error rates.

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