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Shader scaling issues #154

@iokzero

Description

@iokzero

System: Lakka 2.2.2 x64 PC

Not sure if this is a "Bug" but I am having a hard time understand how shaders work.
and please move this post to its rightful place

They seems behavior differently base on different output resolution in combination with internal resolution for each core.

Example:

said using the crt-hyllian shader

setting Retroarch resolution to 720p and using PSX - beetle cores with 1X, 2X, 4X, 8X internal resolution all works fine.

setting Retroarch resolution to 1080p and using PSX - beetle cores, 1X (fine), 2X (looking weird with dots all over the place), 4X (Scan-lines looks twice as big), 8X(fine),

setting Retroarch resolution to 1440p and using PSX - beetle cores, no issues as it is 720p

integer scale on or off make no difference on this shader.

NOTE: I am just using crt-hyllian and PSX - beetle as example, the same thing happens on many other cores with several other shaders, hard to describe them all.

Any idea / insight on what's the cause?

many thanks!

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