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[Kool Editor] Adding a GLTF -> Removing it -> Adding it again causes "Texture already released" error message. #187

@0megaD

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@0megaD

See title.

When running the Main branch repo and launching an editor, adding a GLTF mesh, removing it, and attempting to add it again causes a 'Texture is already released' error/crash.

The web demo does not suffer from this issue, and the issue also doesn't always pop up when adding duplicate meshes and switching 1 of the duplicates from the GLTF to None and back.

If it's not reproducible from the current main branch, let me know and I'll try to show an example.

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