See title.
When running the Main branch repo and launching an editor, adding a GLTF mesh, removing it, and attempting to add it again causes a 'Texture is already released' error/crash.
The web demo does not suffer from this issue, and the issue also doesn't always pop up when adding duplicate meshes and switching 1 of the duplicates from the GLTF to None and back.
If it's not reproducible from the current main branch, let me know and I'll try to show an example.