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conversion pipeline broken #6

@Ph0t0nX

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@Ph0t0nX

"The conversion pipeline currently creates an entity with transform hierarchy components for each bone in the hierarchy below the character. In this case none of it is used and it is simply wasted. This makes instantiation slow and causes massive overhead at runtime to keep all these unused transform nodes up to date… I’ll make changes to the conversion pipeline to support proper stripping of unused entities."

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