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This does not work in threejs as of r102 #2

@hllorens

Description

@hllorens

I tried to create an Ocean using this code but the more recent threejs library and it fails (it fails in 127 and I checked that it happens in any version after 102 included).
The issue seems that there is a feedback loop in the ocean/mirror textures.
The closest info I found was:
https://stackoverflow.com/questions/62074822/webgl-feedback-loop-formed-between-framebuffer-and-active-texture

But I am not able to fix it

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