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Description
I only had about an hour to look at the code today, I added some things, but wasn't able to resolve the bug I ran into. The major issue I ran into is general erratic behavior when swapping between the incorrectTapScene.lua and correctyTapScene.lua.
If you set the min and max value to 500 (either in the code or in the settings menu) and just spam click through every box, the game works fine at first, but will get into a state where the boxes don't last 2 seconds and swap too fast. It will also pull you out of the menu / run behind the congratulations scene. If you let the scenes run for a while, it looks like it fixes itself, so theres just some sort of bad state it gets in occasionally. I imagine it has to do with the timers not pausing when the scenes are switching so fast, but I wasn't able to isolate it in only an hour.
The game works pretty well when using default / normal custom values. There are occasional clicking problems though, where I can't click on the blue box. I wasn't able to consistently replicate the problem.
I'll be pretty swamped on Monday unfortunately, but I'll have several hours here and there to work the code on Tuesday is these issues are still present. I'll also have time in class to look at these. I can also work on it Monday night.