From 96e74c6a71195066e3f3e348ba7d03e7aae7ce7c Mon Sep 17 00:00:00 2001 From: jrlizard Date: Thu, 10 Apr 2014 19:56:40 -0500 Subject: [PATCH 1/2] Update wtfronts.sk Added Concussions --- Obam-Testing/wtfronts.sk | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/Obam-Testing/wtfronts.sk b/Obam-Testing/wtfronts.sk index 2eb7774..f45f6f3 100644 --- a/Obam-Testing/wtfronts.sk +++ b/Obam-Testing/wtfronts.sk @@ -293,7 +293,10 @@ every 3 seconds: remove named item stack from "{@elefuel}" from loop-player +every 60 seconds: + {concussion.%loop-player%} is true + apply nausea 2 for 3 seconds @@ -369,7 +372,10 @@ on death of a creeper or a skeleton or a zombie or a spider: on damage of a player: damage cause is fall: - chance of 15%: + + chance of .5%: + set {concussion.%loop-player%} to true + chance of 15%: victim's boots are boots of feather falling: stop set {_location} to location of victim @@ -380,6 +386,10 @@ on damage of a player: make score "&cINJURED" in board of victim to 1 send "&cYou have been injured from your fall!" to victim + + + + on right click with paper: player is holding named item stack from "{@bandages}": {injured.%player%} is not set: @@ -595,4 +605,4 @@ command /debug: - \ No newline at end of file + From 42ca857c52c7000c69e5bdf1793caed50f26273a Mon Sep 17 00:00:00 2001 From: jrlizard Date: Thu, 10 Apr 2014 19:59:08 -0500 Subject: [PATCH 2/2] Update wtfronts.sk Fixed what I fogot --- Obam-Testing/wtfronts.sk | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Obam-Testing/wtfronts.sk b/Obam-Testing/wtfronts.sk index f45f6f3..5b1a2bd 100644 --- a/Obam-Testing/wtfronts.sk +++ b/Obam-Testing/wtfronts.sk @@ -374,7 +374,7 @@ on damage of a player: damage cause is fall: chance of .5%: - set {concussion.%loop-player%} to true + set {concussion.%player%} to true chance of 15%: victim's boots are boots of feather falling: stop @@ -431,6 +431,7 @@ on right click with paper: on bed enter: {injured.%player%} is true: set {injured.%player%} to false + set {concussion.%player%} to false set {injured.%player%.length} to 0 remove mining fatigue from player remove weakness from player