diff --git a/scripts/globals/gui_manager.gd b/scripts/globals/gui_manager.gd index 8d0fd75..f2f0ca1 100644 --- a/scripts/globals/gui_manager.gd +++ b/scripts/globals/gui_manager.gd @@ -533,12 +533,14 @@ func open_upgrades_picker() -> void: balloon.visible = false get_tree().paused = true + AudioPlayer.on_pause_entered() ## Callback quando o seletor de upgrades é fechado. ## - Retoma o jogo, esconde o picker e o container de upgrades. func _on_upgrades_picker_closed(_track: int) -> void: get_tree().paused = false + AudioPlayer.on_pause_exited() var picker := upgrades_menu.get_node_or_null("SelectUpgrades") if picker: picker.visible = false