Skip to content

Is there any more documentation? #20

@socialconcept-dev

Description

@socialconcept-dev

Does anyone know if additional documentation exists for DSG? I’ve been searching for hours on Google to no avail. The link to the DSG documentation on http://opensimulator.org/wiki/Distributed_Scene_Graph is dead. The only items in the DSG-master.zip /docs directory are two image files. Searched the Intel site and this Git page. All I can find is an OpenSim.ini and a Regions.ini example. Is this all there is?

I did manage to get the DSG add-on installed and working, but without clear instructions, I can’t do a whole lot else. Am I going completely blind, or are the docs sitting in some obvious location I’ve over looked?

I’m developing highly immersive social environments and have already encountered capacity issues, so I’d be more than happy to participate in the Distributed Scene Graph project ‘if’ I can get it configured correctly. Some example configs would really help.

So here is where I am at… I got as far as setting up a Scene Persistence Simulator and a Client Manager Simulator on two different VPS’s. When the Scene Persistance Simulator fires up, I can see this:

WARN - DSG.RegionSync.RegionSyncModule [REGION SYNC MODULE]persist/opensim_dsg SyncStart - Sync listener is local
WARN - DSG.RegionSync.RegionSyncModule [REGION SYNC MODULE]persist/opensim_dsg: listener addr: xxx.xx.xxx.xxx, port: 7005

Ok… So something seems to be working.

So I start the client management simulator… It starts up as it should. But when it comes time to load the region assets, it zaps them all:

$<5>01:23:55 - [EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. Object reference not set to an instance of an object at DSG.RegionSync.RegionSyncModule.SendSpecialUpdateToRelevantSyncConnectors (System.String init_actorID, System.String logReason, UUID sendingUUID, DSG.RegionSync.SymmetricSyncMessage syncMsg) [0x00000] in :0
at DSG.RegionSync.RegionSyncModule.OnObjectBeingRemovedFromScene (OpenSim.Region.Framework.Scenes.SceneObjectGroup sog) [0x00000] in :0
at OpenSim.Region.Framework.Scenes.EventManager.TriggerObjectBeingRemovedFromScene (OpenSim.Region.Framework.Scenes.SceneObjectGroup obj) [0x00000] in :0

Now I have a naked region LOL. Np.. I keep backups. Obviously I’m really bungling something here. If someone has a link they could share to any additional documentation or some example configs, I’d really appreciate it :)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions