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Hello. I'm playing the latest public-beta version via Proton (because of graphical bugs on native) and using Lumafly to mod the game, however ONLY on the public-beta, the game crashes on launch. This does not happen on the stable Proton version, it does happen with no mods enabled, and it only happens with the modding API. This is the error in Player.log:
FileNotFoundException: Could not load file or assembly 'Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
at Modding.ModLoader+<LoadModsInit>d__16.MoveNext () [0x000d3] in <27aea161da864a4da328cfdc06743c5b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <35b224772daa4cba956873121b4dad91>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
OnScreenDebugInfo:Awake()
Performing automatic level start.
Fallback handler could not load library /home/marcel/.local/share/Steam/steamapps/common/Hollow Knight/hollow_knight_Data/Mono/data-0x7f9ae004db20.so
Fallback handler could not load library /home/marcel/.local/share/Steam/steamapps/common/Hollow Knight/hollow_knight_Data/Mono/data-0x7f9ad003fb70.soIt then proceeds to repeat the last line with slightly different hex numbers for hundreds of lines.
Modlog only has these two lines:
[INFO]:[API] - Starting mod loading
[INFO]:[API] - Preloaded reflection in 2597ms
I am on Arch Linux with Hyprland and an Nvidia GPU.
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