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Gamepad #14

@inkeliz

Description

@inkeliz

Why that plugin should be added?
Gamepad can be used for games and also for accessibility.

What features this plugin should have and how it should work?
It should provide inputs from the Gamepad, at least common gamepads, such as xbox-controller. Of course, the range of gamepads varies so much, so it's impossible to handle all types of inputs at once. The plugin can either send events (similar to keyboard/mouse) or provide the state at the begin of the frame (which common for game).

What alternatives you've considered?
None.

Is this plugin implementable on all OSes (Android, iOS, macOS, WASM, Windows...)?
Yes.

Did you known any particular limitation for specific OS?
On Android it's event-based, instead of state-based. That is unclear how to design the plugin to handle both worlds. Have multiple types of gamepad, which some OSes doesn't support without additional drivers or custom softwares.

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