Skip to content

openfng - rethink the scoring system #57

@BlueOne

Description

@BlueOne

Right now the last tee who hooked/hammered a sacrificed player (let's call him B, the player who lasered him is A and the player who moved him is C) receives the score for sacrificing. If no one hammered or hooked B, player A gets the points.

Under certain circumstances this may be unfair or even lead to abuse as in issue #51. Another example is when C pushes B (just by walking towards him) over the ground into a shrine. In the current scoring system A gets the points and C gets nothing.

The goal is to find a fair, yet simple system to give every player the score he deserves.

Metadata

Metadata

Assignees

Labels

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions