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openfng - (experimental) dynamic score #54

@fstd

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@fstd

maybe it would be neat to be a little bit more dynamic in how much score is provided for certain actions (freeze/melt/sacrifice), maybe in respect to the scores of the two players (killer and victim) involved.
it might introduce a bit more complexity/teamplay when ppl can gain more score for killing good players and less for staying away from the good in order to only finish off the noobs.
but since this would be quite a drastic change, it will most probably be optional and default to off

opinions?

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