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Description
Description
When a skill is loaded via a slash command, the terminal UI displays the skill loading indicator (e.g., skill (prompt-engineer)) twice. It's unclear whether the skill is actually being loaded/executed twice or if this is purely a UI rendering issue, but the duplicate output is visible in the terminal.
Steps to Reproduce
- Start a session in Atomic.
- Type a prompt that invokes a skill, for example:
/prompt-engineer - Enter the following prompt:
Optimize this prompt. Create a game for me and Rust that is six different snakes, with 10 levels, and you win with whoever's snake is fastest. It's a race snake game. - Press Enter.
Expected Behavior
The terminal UI should display the skill loading indicator once:
skill (prompt-engineer)
Actual Behavior
The terminal UI displays the skill loading indicator twice:
skill (prompt-engineer)
skill (prompt-engineer)
Open Questions
- Is the skill actually being loaded/invoked twice (functional bug), or is this only a duplicate rendering issue in the TUI?
- Does this affect all skills or only specific ones?
Related
This may be related to the recent TUI rendering fixes in #201 (fix(ui): improve sub-agent tree rendering, skill loading, and lifecycle management).
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bugSomething isn't workingSomething isn't working