diff --git a/Assets/_Modules/Analytics/AnalyticsService.cs b/Assets/_Modules/Analytics/AnalyticsService.cs index be3168bc6..822bb1c0e 100644 --- a/Assets/_Modules/Analytics/AnalyticsService.cs +++ b/Assets/_Modules/Analytics/AnalyticsService.cs @@ -34,7 +34,7 @@ namespace Aqua public partial class AnalyticsService : ServiceBehaviour, IDebuggable { private const string NoActiveJobId = "no-active-job"; - private const int ClientLogVersion = 5; + private const int ClientLogVersion = 6; static private readonly string[] FactTypeStringTable = Enum.GetNames(typeof(BFTypeId)); @@ -339,7 +339,6 @@ private void UpdateJobInfo(StringHash32 id) { var task = tasks[i]; ref var taskData = ref m_GameState.task_list[i]; taskData.task_id = task.IdString; - // taskData.task_description = Loc.Find(task.LabelId); taskData.is_complete = Save.Jobs.IsTaskComplete(task.Id); } } @@ -595,8 +594,7 @@ private void LogSelectLanguage(FourCC langCode) { } } - private void SetCurrentJob(StringHash32 jobId) - { + private void SetCurrentJob(StringHash32 jobId) { m_CurrentJobHash = jobId; m_PreviousJobName = m_GameState.job_id; @@ -604,8 +602,7 @@ private void SetCurrentJob(StringHash32 jobId) RefreshGameState(); } - private void LogAcceptJob(StringHash32 jobId) - { + private void LogAcceptJob(StringHash32 jobId) { RefreshGameState(); using(var e = m_Log.NewEvent("accept_job")) { } @@ -726,11 +723,11 @@ private void FinalFinalSurveyTriggerCheck(SceneBinding s, object c) { private void LogCompleteTask(StringHash32 jobId, StringHash32 inTaskId){ string taskId = Assets.Job(jobId).Task(inTaskId).IdString; - UpdateJobTaskCompletion(); RefreshGameState(); using(var e = m_Log.NewEvent("complete_task")) { e.Param("task_id", taskId); } + UpdateJobTaskCompletion(); } private void LogBeginDive(string inTargetScene)